From an initial field of 212 players to just eight remaining contenders, the ITTF World Esports Table Tennis Championships Qualifying Stage has delivered breathtaking virtual action, fierce competition. Now, as the qualifying stage is at its decisive quarterfinal phase, the stakes couldn’t be higher.
The path to Helsingborg now runs through two crucial hurdles: the quarterfinals and semifinal qualification matches. Only two players will emerge from this gauntlet to join the elite Finals lineup, which includes two of the world’s top-ranked Eleven Table Tennis players and four specially selected wild cards.
The innovative tournament format has kept spectators on the edge of their seats, with each meeting requiring players to win three out of five matches in best-of-three games. This format has produced incredible comebacks and dramatic finishes, proving that the virtual version of table tennis can match the excitement of its physical counterpart. Read more on the playing system here.
Through its groundbreaking partnership with For Fun Labs and their innovative Eleven Table Tennis platform, the ITTF continues to push the boundaries of competitive gaming. The Finals in Helsingborg on 27-28 November promise to be a watershed moment for the sport, as eight elite competitors converge to battle for the crown of inaugural World Esports Champion. This historic event marks the beginning of an exciting new chapter in table tennis history, where digital innovation meets competitive spirit on the global stage.